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Thread: Tony Hawks Pro Skate accelerated on diamond and touch pro

  1. #1

    Default Tony Hawks Pro Skate accelerated on diamond and touch pro

    for acceleration on htc diamond e probabily touch pro, just install software version, then delete libgles_cl in folder THPS2. copy libgles_cl in this link [Only registered and activated users can see links. ] and paste on windows folder.
    try now set display options>render quality> medium, high or highest.
    note: without sound the game run very smooth
    [Only registered and activated users can see links. ]

    original libgles:


    diamond libgles:





    original libgles:




    diamond libgles:






    sorry for my bad english
    Last edited by lero; 25-12-2008 at 11:58 PM.

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  3. #2

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    kool thx bro...i really appreciate

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    i've tested the normal version without any tweaks and it were really laggy even with tf3d off.. well i changed the libgles_cl file to the recommended and i can really confirm and say the game is now fully playable without any form of lag even with tf3d on.. thank you very mcuh for the hot tip... ;)

    what it does is:

    the screen resolution works perfect.. no dissorted stuff anymore... and no lag anymore even in full screen mode of the game.. :D

    no bugs to report yet ...

    tested on my HTC Touch Pro....
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    Quote Originally Posted by Dj Spike View Post
    i've tested the normal version without any tweaks and it were really laggy even with tf3d off.. well i changed the libgles_cl file to the recommended and i can really confirm and say the game is now fully playable without any form of lag even with tf3d on.. thank you very mcuh for the hot tip... ;)

    what it does is:

    the screen resolution works perfect.. no dissorted stuff anymore... and no lag anymore even in full screen mode of the game.. :D

    no bugs to report yet ...

    tested on my HTC Touch Pro....
    GOOD!!!
    Would this trick work in porting any DellAxim51 3D accelerated game to other, newer, HW3D PDA's I wonder?

    Is it possible to somehow enable 3D acceleration in any 3D app???
    That would be great for some s60v3 phones and UIQ3 also:D

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  6. #5

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    Quote Originally Posted by SRXRZA View Post
    GOOD!!!
    Would this trick work in porting any DellAxim51 3D accelerated game to other, newer, HW3D PDA's I wonder?

    Is it possible to somehow enable 3D acceleration in any 3D app???
    That would be great for some s60v3 phones and UIQ3 also:D

    There are also tricks to play call of duty, and quake 3 cube in htc diamond, but only the cod2 is playable.

    seems to me that these tricks are useful in games that use the files libgles_cm.dll and libgles_cl.dll

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    well i managed to play cod2 on my Raphael (htc touch pro) .. well with some reconfiguration of keys made it work great.. and i changed some exe files which are made by xda developers and by that hint i guess people will be able to know where to look for it..

    well as for SRXRZA's question i think i read somewhere that you can't do that.. it works just on certain things well it does mean other files can be created to make games work on HW3d accelerated devices but as for symbian s60 & UIQ i guess we can't use the same methods as the libgles_cm.dll and libgles_cl.dll edits the screen pixel resolution and configuration.. well i don't want to jump to any conclusion by saying it won't work 100% but it might work if the files were edited.. well if developers manage to post such games to symbian the definatly will edit those files to make it work great as for the screen pixeleration and so forth..
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  8. #7

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    Quote Originally Posted by Dj Spike View Post
    well i managed to play cod2 on my Raphael (htc touch pro) .. well with some reconfiguration of keys made it work great.. and i changed some exe files which are made by xda developers and by that hint i guess people will be able to know where to look for it..

    well as for SRXRZA's question i think i read somewhere that you can't do that.. it works just on certain things well it does mean other files can be created to make games work on HW3d accelerated devices but as for symbian s60 & UIQ i guess we can't use the same methods as the libgles_cm.dll and libgles_cl.dll edits the screen pixel resolution and configuration.. well i don't want to jump to any conclusion by saying it won't work 100% but it might work if the files were edited.. well if developers manage to post such games to symbian the definatly will edit those files to make it work great as for the screen pixeleration and so forth..


    This is something very cool

  9. #8

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    Can anyone load this "libgles_cl.dll" up again? Because its taken away from the thread...
    please or send me as email JonasBomba at aol.com

    Would be very nice

    Greetz

    Jonas

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