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Old 06-08-2006, 07:01 PM
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Lightbulb Playstation 2 Game Reviews

In this thread I will post Playstation 2 game reviews.

For each game I will post info about the game including comments, overall scores from more than one source (where possible), screenshots/video clips, box art, european release date and price in GBP/€.

If you own or buy/rent one of these games and do not agree with what you have read here, please feel free to add your own comments & overall score.

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Old 06-08-2006, 07:20 PM
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Lightbulb Grand Theft Auto - Liberty City Stories

European Release : 26/06/2006
Price : £19.99 / €29.00

Conclusions Taken From eurogamer.net
Review Written By tom bramwell



There's a definite risk of over-celebrating this, and it's a bit of a shame more time wasn't spent imagining new modes of transport, and pouring as much supplemental humour into the nooks and crannies of the world. My all-time favourite GTA III sight-gag has to be the "GAS!" sign that sits on a wall adjacent to Staunton's multi-storey, where the level-of-detail effect gave you a "PETROL!" notice when you pulled back about 50 feet. LCS isn't devoid of those moments, but it's nowhere near as rich a game as some of its predecessors. Likewise, the limits placed on the game's audio content by the use of UMD shouldn't be a factor here, yet there's nothing to separate the soundtrack from its PSP counterpart - and it'll easily run dry through repetition by about the ten-hour mark, if that.



That said, I've spent an unnatural amount of time clawing away at LCS over the past three days, and if Liberty City's the star then the pass-the-parcel approach to game design is the man behind the curtain. The vehicles, for example, grow from a simple affection for Stallions, Sentinels and PCJ-600 bikes with a craving for roadsters to a bedrock of Humvees and sports cars, with greater treats teased by missions and familiar fare five hours later. Weapons are the same - with a delight for uzis soon replaced by a lust for rocket launchers and sniper rifles. The pattern of revelation is a familiar one, but as hooks go it's resilient - it's already snared tens of millions of sales, after all.

As was the case on PSP then, LCS is thoroughly familiar. The point is that you don't mind. We're not sick of the formula, and what's here is a fine distillation of the series' high points to date. A lack of flourish and invention, along with a tired set of on-foot mechanics, rob it of a higher mark - but too much stands in its favour not to recommend it.

Overall Scores
eurogamer.net : 8/10
gamespot.com : 7.1/10
ign.com : 8/10
gamesradar.com : 8/10
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Old 12-26-2006, 12:51 PM
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Default Final Fantasy 12 Review

Final Fantasy XII Review



new delivery of Final Fantasy is on way for PS2, ready to put the sour cherry to the trajectory of the console. The new delivery of Final Fantasy is one of those games that are made hope basically…, like with each new game of the saga. After the continuation of Final Fantasy X, a quite heterodox movement but resultón on the part of the company, the following logical step was the arrival of the twelfth delivery (after to have destined the eleventh a the game in network). And in this occasion, the game promises to be fresh in spite of conserving all the canons that their own developers established at their moment.

The truth is that in the first hours of game, FFXII appears like a title that knows to preserve its roots perfectly, but that includes new elements that transform it into a much more dynamic experience of game and fresh that the one that they had offered in previous deliveries and, also, other games of he himself sort. Thus, for example, the first that call the the attention to the the player, when final leave in our market, be the the complete control on the camera through stick the analogical straight, as if a game of an action be, provide a perspective much more inmersiva and effective that the traditional of angle of camera prefix, integrate the combat so that not be already no the habitual effect of transition to a screen of fight, nor combat random that leave of the anything.

In this sense, the artificial intelligence of the personages has also been harnessed who accompany to us, introducing the Gambit system, with which we assigned to an action and a receiver of this one, so that we can assign attacks, items or magic to enemies or allies, and situations of use. In this way, that personage will be able to create treatment enchantments on another allied personage of automatic way when he has received a percentage of certain damage… and is only a simple example, since with this new system we will be able to establish variants of greater complexity and efficiency. We have observed how this system is harnessed according to increase the options of our personages, and even buying improvements in the stores of the game. Thus, the system of artificial intelligence will be harnessed as if an element more of the statistics of the personages it was, being able even to buy more Gambits for the personages, so that a personage can count on more behaviors prefixed by means of this system of artificial intelligence.


She is this one, without a doubt, a most important newness that we have liked much, and we are sure that in the advanced combats more of the final straight line of the title it could helpful be, because we can even associate Gambits to our main personage, so that we only are in charge of questions of greater relevance. On the other hand, another rupture with the tradition comes given by the fact that the enemies no longer loosen gold when dying, but that we will have to obtain looking for it coffers and treasures, that soon we will have to sell to obtain, finally, the longed for gold.



The game will introduce the main new features of the combat during the first minutes of game thanks to the tutorial integrated in him, reproducing the habitual process: guided lessons, first very simple combats, and soon the progressive creation of a group of personages who fight together against the enemies. The transition is very smooth and progressive, and we hoped that it is a tonic of the difficulty curve that throughout stays the development of the game, although for that we will have to play it in greater depth facing its analysis, when its date of launching approaches. Also, options have introduced several (speed of action, active or passive behavior) that serves to increase the rate of the combats, and, therefore, of the game in general, something that many players will thank for, somewhat hastiados of the characteristic slow and heavy rate of the sort.


The progression of the personages will take place thanks to the accumulation of experience points, that we obtained with surpassing combats, increasing, arrived the moment, our level of force, life, magic, etc. But, on the other hand, we will be adding the license points (license points), that will serve to obtain to permissions or licenses that will allow to take to arms or defenses us. That is to say, we will not be able to buy any type of weapon or shield for any personage, but that these will have to before obtain the license that allows them to use determined types of swords or shields, for example.



Each personage has his own table of licenses, similar to a chessboard, divided in six zones that we will have to regulate to be personalizando to our personages with licenses for magic, abilities, accessories, defenses, options and arms. In this way, the system of licenses affects it to everything, and adds a strategic component more to the system of combats, since to make certain spells we must have been able to evolve sufficient our licenses in that direction, but, of course, without that implies a damage of the rest of options of our personage. The system of licenses, in addition, will be able to receive a pair of extensions according to we advanced in the game, but a subject is this one that will be to deal with by extensive in the analysis videogame.



game raises a graphical style with a well-taken care of level of detail, plenty of movable elements that will equip it with dynamism, with multiple nonjugables personages teeming by the streets and an extensive decoration, recharged until the end at the moments and necessary places, composing the sensation of a full world of people and elements that, we hoped, stays throughout the different locations from the titles. The diversity of surroundings, races and personages who we have seen in the first hours of game do not make but foretell a very well-taken care of universe for this production that will be one of sour cherries to now close the vital cycle of PlayStation 2 that the third domestic console of Sony is prepared to disembark in our continent during the month of November.



The world of Ivalice seems that he will be cohesionado completely, being able to move us from a location to another one without greater problems, providing one complete sensation of freedom and opened options to the player, although it would not be strange to us nor he would be either traumatic that you occurred, at some time certain of the development of history, some event that restricted of a way or another this freedom. But as much graphical load and worlds of this size imply that the game has times of load that have felt like to us somewhat long, and that, frankly, we do not think that they improve minimum facing his conversion to the European format. He is something quite habitual in the sort, but for that reason less nonannoying, since they cut to the development of combat operations and the tension of the game. In any case, reviewed the main new features that we have stated in Final Fantasy XII during ours first hours of game with the title, only we it has left to state that the spirit of the saga stays perennial in him, maintaining already the traditional sequences of video, the full script of argumentales turns around the protagonists (Vaan call) with the last mission to save the world (in this case, through a plot of rebellions and political conspiracies), giving space, also, to the small more youthful plots and desenfadas, like the love affairs of the protagonist with (s) the heroin (s) of turn.

Graphics : 9/10
GamePlay : 8.5/10
Sound : 9/10

Total 9/10
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Old 08-06-2007, 10:10 AM
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I just completed Final Fantasy XII and can truly say that it is an amazing game...

If you have a PS2 try this game out...

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Old 02-26-2008, 03:32 PM
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I hawe the game and its asom
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