Super Princess Peach : Vibe Island Vacation for nintendo DS
The Mushroom Kingdom's crown princess now has her own DS platformer, and we plunged into the impending English version to very inoffensively fight some goombas.
Mario must have finally gotten sick and tired of having to save the girl over and over, because he has let down his guard and gotten himself kidnapped in Super Princess Peach, a new DS platformer starring the eponymous damsel in distress. A few months ago, we jumped into the import version of the game to see what sort of mess Peach had gotten herself into, and now we're playing a prerelease English version to see what Nintendo has in store for DS-owning, platformer-loving fans of action games. And pink dresses. Hey, it's a free country.
Talk about role reversal--it's up to Princess Peach to save Mario from Bowser's clutches in her first starring role.
It doesn't look like much has changed in Super Princess Peach since the import came out--but, of course, it's nice to know exactly what's going on now. It seems nefarious old Bowser summers at his posh villa on the lush Vibe Island, and while he's chilling on his throne one day, some of his servants bring him the fabled vibe scepter. This mysterious artifact gives the old koopa's minions the power to infiltrate the Mushroom Kingdom and steal Mario and Luigi away. As it turns out, Peach happens to be away from the castle while this dirty business is going down. Once she returns, she realizes there's nobody else to cry to, so she hikes up her skirt and sets off for Vibe Island to teach Bowser a lesson and bring the normally heroic plumbers home.
As in the import, you'll be armed with Perry the sentient umbrella as you run, jump, and butt-stomp your way through all of Vibe Island's myriad, colorful lands. Most enemies can be dispatched by jumping on them, or you can use your umbrella to whack them out of the way. You can also pick up enemies and consume them to add to your vibe bar. Your what bar? Peach has four "vibes" at her disposal, and they're tied to specific emotions. The sad vibe lets you cry a geyser of tears, for instance, while the anger vibe engulfs you in flames. The glee vibe actually lets you fly for a little bit. These moves aren't really suited for combat, but obviously they have plenty of puzzle-solving applications, and the designers have thrown in a ton of ways for you to use the vibes to interact with the environment and open a path for you to progress.
The DS had a banner year in 2005, and it looks like this year is starting off just as strong for Nintendo's shockingly successful handheld. Super Princess Peach looks to have the right mix of classic platforming and neat new concepts to keep fans of side-scrolling action entertained for its duration. The game is due out in late February, and we'll be back with a full review then.
StoryBy Brad Shoemaker from
gamespot