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European Release : 30/06/2006
Price : £29.99 / €43.50 Conclusions Taken From eurogamer.net Review Written By tom bramwell ![]() It has been more than ten years since Yoshi's Island. And Mario - this kind of Mario - is in some sense a relic from a past long forgotten. A period that saw Nintendo standing tall in every sense amongst its competitors. In the years since, Nintendo's star has fallen and Mario's has too, to some extent - with even the towering achievement of Super Mario 64 gradually slipping out of a memory once full of treasure upon which his subsequent outings on GameCube and GBA have heaped little interest. ![]() ![]() ![]() ![]() Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo. Overall Scores eurogamer.net : 9/10 gamespot.com : 9/10 ign.com : 9.5/10 gamesradar.com : 9/10 Last edited by G.J.Cole; 06-08-2006 at 07:15 PM. |
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European Release : Out Now
Price : £19.99 / €29.50 Conclusions Taken From eurogamer.net Review Written By tom bramwell ![]() Bizarrely, despite not really being a game, Brain Training's a really enjoyable game. Part of that's Nintendo's typically merry presentation, which summons a smile as Kawashima *****s your cranium, but part of it's the sense of enjoyment you get from improvement in each area, and the fun of comparing the results against your friends'. It's not just graphs either. Every so often when you boot it up you're asked to draw things from memory - the Mona Lisa, a dog, that sort of thing - and you can compare these with your fellow trainees (while those of you without friends who resemble Mona Lisa can compare them with your fellow trainees'). Over time, you'll make it to brain age 20 - the best. The game keeps opening new ways to train as you continue, so there's incentive to persist - not least because your brain age can go back up as well as down. ![]() The big question, though, is does it actually work? Am I cleverer because I've been training my brain? Well, speaking as a doctor (my colleagues at Caduceus claim I have the Healing Touch, you know), it's not hard to believe practice improves mental sharpness. Things like playing chess are known to help those with degenerative brain diseases retain their faculties for longer, and I can remember 19 words in a list of 30 when I could only recall ten just a few days ago. Given the hype, you might dismiss Kawashima as some sort of Atkins for brains. In the game, he's more like a lively science teacher; likable, and at the very least he's taught me, once and for all, that six sevens are 42. Plus, whether it works or not, you'll have fun playing it; lots of fun; and that, more than anything, is why you should buy it, and watch out for Big Brain Academy, due out later in the year, which'll tell you whether you're more diplomatic than Ellie "shouts at cats" Gibson or not. Frankly, I rather suspect you are. Overall Scores eurogamer.net : 9/10 gamespot.com : 7.2/10 ign.com : 8.0/10 gamesradar.com : 8/10
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