What's new
Like previous WWII shooters, COD2 is heavily scripted, but the designers made the game less linear than its predecessors by presenting you with wider areas through which you must achieve certain goals. That is, you don't always proceed from Point A to Point B to Point C, but instead can sometimes get to all three points in different ways; How you arrive there is up to you. Naturally, there is still a bit of DOOM-like "find the key" simplicity, but the game is so immersive, I just didn't care. And COD2, like many shooters these days, reuses levels in ways that are disconcerting. While hunting tanks in Stalingrad, for example, I had a weird sense of déjà vu until I realized I had earlier run through these various streets in an earlier mission. I'm not sure if I feel cheated by that or not.
The COD UI has been substantially improved and, dare I say it, dumbed down a little bit in COD2 to make it more accessible. Now, there are all kinds of helpful hints both during gameplay and after you've died. In one particular scene, after being nailed by a German grenade while trying to cross a wall-laden field towards an enemy-infiltrated but bombed out building, COD2 helpfully suggested that I watch for the on-screen "grenade threat indicator." Yes, seriously. The game actually tries to help you not get killed. On the flipside, I started relying heavily on this indicator, so maybe I should quit complaining.
As with the original, COD2 features a number of sequences in which you learn how to play the game by having an onscreen character teach you about a feature. For example, early in the game, you must cross a dangerous street by first throwing a smoke grenade that will hide your movement. Your commanding officer patiently waits for you to hit the right place with the grenade, while the game's onscreen help system explains which key to press. This is all well and good, but experienced gamers will find such scenes to be condescending. Fortunately, they go by quickly, and become fewer and far between as the campaigns progress.
Also like the original, COD2 features an incredible sound-less and dizzying effect when you're rattled by the nearby explosion of a grenade or bomb that almost kills you. For several seconds, things seem to move in silent slow motion, until your sight and hearing return to normal. The explosion of sights and sounds that follows this effect is especially realistic, and more than vaguely reminiscent of "Saving Private Ryan." It's one of the many small things that really puts you in the game. And unlike virtually every first person shooter out there, COD2 doesn't provide a health meter per se, but instead warns you when you're injured and should stay out of trouble for a second. The edges of the screen pick up a red haze that fades as you "get better." I guess this is simpler and even slightly more realistic than picking up strategically placed health packs and med kits, but it is a game after all. You can recover from your wounds and keep fighting.
One other odd thing about COD2 is that it doesn't support game saves, per se, but instead automatically saves the game at strategic points. So if you fail to dodge a grenade, you'll be transported back in time to the previous checkpoint, which may be further back than you'd like. On the flipside, you don't have that issue where you click Fast Save one second before dying, therefore dooming yourself each time the game restarts. This is a problem I've run into with various other games.
Multiplayer
The multiplayer portion of COD2 is quite similar to that of its predecessor, especially when you consider that a couple of multiplayer maps from COD were ported to COD2. There are Deathmatch, Team Deathmatch, Capture the Flag, Search and Destroy, and Headquarters modes in multiplayer. While the first three of those should be self explanatory to first person shooter fans, the last two might need a bit of discussion. Search and Destroy is a team game similar to the Assault mode in Halo 2, where one team attempts to plant a bomb in a base and the other tries to stop them. Headquarters is a Capture the Flag variant in which teams try to capture one of two sites, set up a headquarters there, and then defend it against the enemy.
When it comes to multiplayer, I like things simple. On the PC, my current favorite is Quake 4, which offers the perfect blend of high-end graphics with fast-paced gameplay; on the original Xbox, Halo 2 is still champ. Compared to these two titles, COD2 multiplayer is fun and playable, but of course gives off a completely different vibe because it doesn't feature sci-fi/fantasy weapons and settings. Many will thoroughly enjoy it for just that reason. I find multiplayer to be the most fun with crowds of twitch-happy enemies, moving at a fast pace through lovingly-tailored environments. COD2 delivers.
Conclusions
While Call of Duty 2 can hardly be called revolutionary, it's still a solid, wonderfully playable game and a great introduction to the graphical prowess of Xbox 360. On my gaming PC rig, I run COD2 at 1920 x 1200 with all the effects on, and the Xbox 360 version is identical looking on an HDTV display, while offering identical game play to boot. The three story lines are totally immersive and interesting, the action is realistic, and the music and sound effects all add to the drama. Overall, you could do far worse than Call of Duty 2, especially if you appreciate a bit of history with your action and prefer the single player experience. This is absolutely one of the best Xbox 360 launch titles. Highly recommended.
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