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Several years ago, [Only Registered users can see links . Click Here To Register...] began combining first person shooters with the rich wellspring of World War II-era story lines, giving gamers a potent combination of good vibes that hasn't been seen since Reese's linked chocolate with peanut butter. The first major title in this suddenly hot genre was the PC-based "Medal of Honor: Allied Assault," which realistically displayed war-torn Europe from the perspective of a US soldier moving from battlefield to battlefield. Though linear in nature, the original Medal of Honor was so cinematic, so breathtaking, and so undeniably enjoyable that it sold millions of copies, garnered fans from the around the world, and generated a host of sequels on a variety of platforms. I've personally played through the PC version of Medal of Honor, its two mission pack add-ons ("Spearhead" and the even better "Breakthrough"), and "Medal of Honor: Pacific Assault," several times each. It's just good stuff.
In 2003, a rival series, called Call of Duty, emerged from a new game design house made up largely of ex-Medal of Honor coders. Like the Medal of Honor series, Call of Duty progressed through World War II, but this time the action was split between different soldiers in different parts of the European theatre, as told from the perspective of the US, British, and Russians. Call of Duty represented a step up from Medal of Honor, in both graphics/immersion and playability. Call of Duty also featured a multiplayer option, which I've rarely tried, though I did find a nighttime snow-laden garden level to be particularly creepy, with occasional dog barks in the background as hidden players tried to snipe each other from the darkness. Call of Duty, like its predecessor, was followed by numerous platform ports (most of which were minor subsets of the full PC version), a great add-on pack called "United Offensive," and, most recently, a true sequel called "Call of Duty 2." I've played both the PC and Xbox 360 versions of Call of Duty 2, and as a fan of the genre and series, I can say that Activision has really nailed it with this one. Let's jump right in. The story lines As with the PC version of Call of Duty (COD), Call of Duty 2 (COD2) features three separate campaigns that separately present the World War II experiences of soldiers from the US, Britain, and Russia. This is different from most console ports of the COD games, however, which typically feature a small subset of the PC game's play. And that fact alone is notable: Whereas many PC games in the past were available on consoles, you weren't getting the full meal deal. That COD2 is available in its entirety on Xbox 360, and with identical graphics, says a lot about [Only Registered users can see links . Click Here To Register...] console. There's no need to accept less anymore: The COD2 experience on Xbox 360 is identical to that on the PC. On the flipside, COD2 utilizes a lot of small text that can be particularly hard-to-read on standard definition televisions. If you're not playing this on an HDTV set or computer display (using the optional VGA adapter), the text will be fuzzy looking. In COD2, the campaigns are reordered from the way they appeared in the original COD (the Russian one is first) and, after completing a few missions in any given campaign, you can optionally opt to jump into missions from one of the other campaigns if you'd like. At first, I didn't see the benefit to this, but this feature actually breaks up the linear nature of the game quite nicely, especially since the Russian, British, and American campaigns take place in shockingly different terrain. So you can intermix the Russian and British campaigns after a while if you'd like, though the third campaign, which starts at the American attack on D-Day, is always last, available only when you've completed three of the four British campaigns. The Russian campaign, as you might expect, takes place in the dead of winter, as the Russian army attempts to defend Stalingrad from the advancing Nazi forces. You can expect lots of swirling snow, with bullets flying out of the distance in cramped urban and factory settings. When you pick up with the British, it's off to the start North African desert. And the American campaign picks up during the D-Day invasion (just like the first game) and then continues among the green swards of war-torn France and Germany. You couldn't ask for a better mix of settings, unless of course you were looking for a Pacific campaign or two as well. And fans of COD will recognize many of the settings and locations, which is both good and bad. Given the historical nature of the games, however, this is understandable: You wouldn't want to see new, invented, scenarios.
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